So here we are at disc two. The last time we saw our hero Squall, he was being impaled in the chest by a 6 foot icicle and free-falling about 4 stories down to the floor, surely this means he must be dead, or perhaps in a very complicated coma, or worse maybe he... OH NEVERMIND HE JUST GOT BETTER.


Disc 2 is where all the plot holes in this game's story begin, and it's because it's where the game begins developing the story, which is a giant plothole in itself. For example, no reason is given for Squall's survival from this incident. He doesn't even have a scratch or a contusion, he's just fine and dandy in disc 2.

But anyway in disc 2 is where we get to know better another character named Laguna. Quite frankly he's the best this game has to offer in terms of character development. Laguna is a guy in the galbadian army and your party is constantly passing out and having dreams about him. He has two other friends, Ward and Kiros, who are with him in all his adventures.

Laguna is kind of a Forrest Gump in this game. You see his story through flashbacks, and he's also a complete idiot, but he's also likeable. He goes through a lot of tough stuff but is always optimistic about the future, and cares for those around him. It's no wonder why everyone thinks he's the best character in this game, he's got a decent story and is not an asshole like our friend Squall.

I'll go as far as to say this game SHOULD have been about laguna and not about the idiots from SeeD. Would've made for a better story with better characters and better emotional moments.

So in the recurring dreams you find that Laguna has moved to the quiet town of winhill and is kind of making a life there with his love interest Raine and a little girl called Ellone, while still having his dreams of adventure and of being a journalist. The moments you see in the dreams with him are very touching, But most of his story has nothing to do with the main story in the game so most of these dreams are filler and useless.

Anyways a lot of stuff happens in this disc to our dear group of dumbasses. They get thrown in jail, then escape, then their homes get bombarded by freakin' ICBMs! Love how this world is hi-tech but also full of monsters and magic weaving retards. You get your first "ship" which is the whole Garden you used to live, which is basically a town, that can lift off and fly using the power of... magic? technology? who knows, it's never explained.

What follows is one of the most infamous scenes from FF8, and the point where everyone (well, mostly those with a working brain) gives up on the story of this game and just says "welll fuck it im gonna finish this up anyways". Turns out all the characters in your party were together when they were kids, on the same orphanage, which was owned by sorceress edea herself, the same you're going after, but they don't remember any of it till now. This moment went down as the most ridiculous plot twist in gaming history and with good reason. Why can't they remember all that? well, MAGIC DID IT. Why? well who knows, maybe the GFs they use make them forget, nobody knows it's never explained clearly. Just like most of the important things in this game.

After you manage to get ahold of yourself after laughing histerically for ours on end by reading all the ridiculous dialog that happens in this scene, you notice our heroes have decided to go and kill what can be considered as their own mother. Well that's nice isn't it? So there we go! We fight Seifer, which is now the sorceress' Knight and is also a huge pushover through the entirety of the game, and then we fight the sorceress. After we beat those two, Rinoa falls unconscious into a coma, and it's the end of disc 2!

A lot of ridiculous stuff happens between all that, like a concert where your characters play instruments, and well Squall treats Rinoa like the whore she is all the time in this disc. This is important to know because what comes next is comedy golden. See you later for Disc 3!

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