As the 90% of beta testers, I created and leveled up a Worgen when I got in the beta. It's the first thing most people do, besides checking out the post 80 content. I will probably not talk about it much because the information about the worgen quests are avaliable everywhere.

After the obligatory worgen roll, I rolled a human hunter, and that's what I'm going to talk about today.

Compared to the other revamped zones, the human starting zones (Northshire Abbey/Elwynn Forest) haven't seen nearly as much changes. Anyways, as I rolled my hunter I got dropped in the same place you start right now on live, except there's a new recruiting booth nearby. Once you get your first quest, you see King Varian aproaching. Yes, now humans get recruited by King Varian himself!

Anyways the quests are mostly intact. Kill wolves, go for the troggs, "YOU TAKE NO CANDLE", etc. The only change is that there are no more Defias around. The Defias are completely gone (Or at least they make you think that!), and instead you get the Orcs from the burning steppes that are attacking the Abbey. They burned down the grape farm, btw.

After you get out of Northshire you are sent to Goldshire just like in Live. Again, the quests are the same but they have been somewhat reorganized so you don't have to walk as much as before. But you have the same quests in the Saldean farm, and well you get the point, it's mostly the same but better streamlined.

Something they changed though was adding Flight points in both Goldshire and Eastvale logging camp. This makes the questing in this area MUCH better. I remember hating that dreaded walk from Goldshire to Eastvale. I didn't find new quests in the logging camp though, it's again mostly the same as in live, only not as annoying. All of the annoying quests were removed as well, so that's a plus.

As far as I've seen, all the zones now have a theme that leads into a couple of final quests that are the climax of the zone. Elwynn doesn't have a real theme, you run around helping people and handling the trogg, gnoll and murloc problems. There's a final quest though, and it was kind of epic, and surprising!

Everyone remembers Hogger. It's one of those WoW memes that everyone inside of the game knows, and even people outside of the game know as well. Well, Blizzard saw the chance to capitalize on this and they gave Hogger his own hill in the gnoll camp. When you engage him, the fight seems like normal, but this time around, he calls minions when he's low on health, and also runs off to his hill and eats the carcasses to regain his health! Badass.

After I dealt with him, to my surprise, General Marcus - warden of the stockades, appears along with 2 mages, and takes him as a prisoner to the stockades! what's even more fun is when you turn the completed quest to Marshal Duggan and he complains about the implications of having a powerful gnoll in a jail with a lot of other gnolls.

Below I am posting a slideshow of the whole thing:

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Overall, don't expect a whole new experience for the humans and their starting zone, Elwynn Forest. although it changes dramatically once you get to Westfall, the experience in Elwynn is mostly unchanged. However, it is much easier to level up here now, and the experience is less of a hassle and definitely more fun.


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