Today's post will be short, it's about a new remix I composed for the grand maverick remix battle in the OCRemix forums.
It's a remix of Chill Penguin and Storm Owl's themes from Mega Man X and Mega Man X4. Enjoy!
So last time I talked about my favorite software synths, and as you may have noticed I mentioned some of them were completely free, and pretty damn good too. So I thought I'd make a post about how you can start and set up a producer environment for cheap, and even for no money at all.
DAW
First, you'll need a DAW, or Digital Audio Workstation. It's the program you'll use to write your arrangement and host your instruments and effects. There are several options out there, all of them pretty expensive. But there's one that I recommend for being incredibly cheap, light and amazing to use. It's Reaper:
Reaper's interface is based in Cakewalk's Sonar, which is my favorite DAW that supports VSTs (I will get into VSTs a bit later). Reaper comes with a set of intruments and effects but no sound libraries which is no problem since I will give you links to tons of free sound libraries anyways. Most importantly to this guide, Reaper costs only 60 US dollars. That is almost nothing if you compare it to other professional DAWs like Sonar and Reason which cost 500 dollars or more. With Reaper you will get everything you need and it's even better than some of the popular DAWs out there.
You can even download Reaper from the official site and try it for as long as you like! yeah that's right you can try the full version for a year if you want and not pay anything at all, but seriously I recommend just paying the modest price they are asking because these guys are incredibly cool and they are giving you an amazing piece of software for a discounted price and no strings attached at all. Not many people do that.
VSTs
Now that you got your host set up and ready you need some VSTs. Well, if you got Reason you can skip this section since Reason doesn't support VSTs, but then again, why are you reading a budget guide anyways?.
First you need some instruments and I mentioned a few of my favorites in my last post: they are synth1, Tal-u-no 62, Tal-Noisemaker, GTG JP-1, among others. These I mentioned are pretty professional sounding and a good start, but there are tons of free VST instruments out there that you can get and you can find them on this website: kvraudio. KVRaudio hosts thousands of free instruments for you to try, and you can also check commercial instruments there as well.
After you got some VST instruments you need effects. Basic effects you should get include Reeverb, Delay, Compression and distortion. These effects are found in most modern music, no matter the genre. I have some suggestions:
For reverb, you can get Ambience or Tal-Reeverb. Both are amazing, professional sounding reverb effects. You can use tal-reverb for most cases, but if you want more complex or detailed reverb you can use Ambience.
For delay effects, Tal-Dub(1,2 or 3) and Karma Dee-lay are both pretty good.
For distortion, there are several options. Tal-tube, Tal-bitcrusher, FreeAmp, Cyanide and The Glitch all offer different flavors of distortion that should be adequate for most genres.
For compression and/or Limiting I suggest jsCompShaper, ThrillseekerLA, Blockfish or Classic Master Limiter. Again, all of them offer different flavors of compression. Compression is a complex topic and a bit daunting at first, so if you can start with the Classic Master Limiter as it offers a very simple form of compression that works in some cases, and work your way to more complex compressors like the jsCompShaper.
If these aren't enough for you, you can always search the KVRAudio database for hundreds of other effects.
Soundfonts
But say, you want real instruments instead of synthesizers, no problem, you can find hundreds of soundfonts (collections of samples of real instruments) on the web, and also for free. You can try Hammersounds, Darkesword's soundfont database, and even findsounds.com. This thread at OCRemix.org has some links too.
Drums
What's a good EDM song without a punchy beat? Beatproduction.net has tons of sample packs you can use for your song, and Dorumalaia also has tons of drums samples along with unique ethnic sample packs. But when it comes to drum samples, a good google search is also your best friend! free drum sample packs are all over the web.
With all of this together you're ready to start your music production hobbie. I've been using these tools for years and they've served me well. They're proof you can make decent music for free nowadays. Have fun!
As some of you might have noticed, I make music as a hobbie. Of course, it's all via software, although I do have some hardware tools. But this post is about my top 5 favorite synths (at this time!). If you've heard one of my songs, the instruments were probably created with one of these.
Although I use presets from time to time when i feel lazy, I'd say 95% of the time I create my sounds from scratch, which is a big part of the enjoyment I get from making music. So when I pick my favorite synths, how much fun I have working with them is a huge point I take in consideration.
5-Lennar Sylenth 1
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| Analog Fidelity! |
It's also got some awesome presets for those who want to work quickly, and its also pretty cool to work with too!
4-Synth1
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| Old School Goodness! |
I've literally made entire songs using ONLY this (like some of my Italo-Disco Remixes). It's a really great synth, and you can also use it for other purposes outside of just old school sounds, I can get some really warm pads out of this one.
Another great thing about this one: it's completely Free!
For another great old school-style soft synth check out the Tal-U-No-62, which I also use pretty often.
3-SubTractor
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| Simplicity. |
The SubTractor is one of the synths that are native to Reason. Actually the first synth in reason, it's incredibly simple, yet you can get SO MUCH out of it. Until recent versions of Reason this was my main go-to synth.
What I love about SubTractor is its simplicity, 2 oscillators, 2 filters, a couple of LFOs and envelopes. But once you start fiddling with it you realize how rich the sound can be. One SubTractor alone maybe won't blow your socks off, but due to how Reason can route everything, you can start layering them, and then you start hearing the amazing stuff. It has tons of ase waves you can use on your oscillator, which can give you a wide range of sound.
SubTractor might not be as versatile as other synths but it's one synth I know by heart. I know what sound I can get out of it and exactly what to do to get it. It's a great synth if you're learning how to create your own sounds too.
2-Massive
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| Truly Massive. |
It's modular too, so you can link any parameter to anything. It's a beast and certainly not beginners friendly. But I fell in love with it since the first time I tried it. There's not much to else say about it, only that it can do everything you ever want and do it better than a bunch of other synths combined. If I had to use only 1 synth outside of Reason, it would be this one, because with a bit of work I could probably get the sound I wanted in my other synths, and with a bit of extra work, make it even better.
1-Thor
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| The god of Thunder....ing sounds? |
Well for starters, in my opinion it's easier to use than Massive. So although I can get bigger sounds from massive I like the workflow of thor a bit better. Then there's the fact that its a Reason machine, so I can modulate any parameter from outside using cv inputs. And finally, you can even use it to resample and reshape other sounds by using its audio inputs.
Most people think that Reason synths are a bit limiting because they're inside of reason and you can't use VSTis like Massive in there, but I think it's quite the contrary. Because Reason emphasizes routing so much and so well, it empowers synths like Thor in ways that no other VSTi can. So that's a big part of what makes Thor so great in my eyes (and ears!).
Other Great Software Synths I use often:
-Tal-U-No: An awesome free synth. Get it ASAP!
-Tal Noisemaker: Another great sounding synth from TAL. Also Free!
-SQ8L: Great free old school synth
-Malstrom: Comes with reason, you can get tons of interesting sounds from it.
-GTG JP-1: Similar to Synth1, sounds a bit more Raw, which is good sometimes! Also free.
And a Chill Penguin/Armored Armadillo Remix:
Both were made for different Mega Man competitions.
Now I've been reading up a lot on production lately and polishing my skills to start making new music again, and I'll probably be posting it here. Diablo 3 and other games kind of separated me from this hobbie but I'm getting back into it again.
I'll be posting a few other entries on some topics I've been wanting to write about for a while too. See ya then!
I rarely use this blog for pimping out my music (well, rarely use it at all) but I think I'm gonna start doing so, since I have some neat stuff coming up and I've been more active in the remixing community.
First, I want to share one of the mixes I'll be contributing to the Street Fighter 25th anniversary Music Tribute. It's a Dubstep-like remix of the Cammy and Ken themes in Super Street fighter 2.
Second, I'll share this Chiptune-style Remix of the Battlefield 3 theme I made some time ago. People seemed to enjoy it:
I will be doing a couple of mixes more for the Street fighter tribute, and I will be sharing them soon. In the meantime, enjoy these.
A few months ago, I decided to go and beat every classic mega man in order. I gotta, say it's amazing how Capcom nailed the Mega Man formula so early. Really, it only needed minor adjustments (which were made in Mega Man 2) in order to make it the perfect platforming experience.
So, Final Fantasy 8 is better than 13. There, I said it.
So here we are at disc two. The last time we saw our hero Squall, he was being impaled in the chest by a 6 foot icicle and free-falling about 4 stories down to the floor, surely this means he must be dead, or perhaps in a very complicated coma, or worse maybe he... OH NEVERMIND HE JUST GOT BETTER.
I almost forgot to post about this but I got a new Remix published up at OCRemix. It's a megaman 9 Remix of the Concrete man theme, I did this remix for the Concrete Man EP, a sort of companion for the recently released Mega man 9 Album.
Well color me surprised. The new Mortal Kombat is actually good and fun.
So after the frustration and disappointment that was beating FF13, I decided to go back and beat FF12. I never beat it back in the days, I don't remember why cuz I did get very far in the game.
So where do I start. Since this will be a long, looooong write, I will put it bluntly: Final Fantasy 13 is bad. It fails as a game on its own, and fails miserably as a final fantasy game.
It's been a long time since I posted anything here.
Mostly because what I usually talk about over here are new movies I've just seen (and I haven't been to the theater in ages) or new stuff in World of Warcraft (Which I haven't played with any kind of consistency in ages as well).
What have I been doing then? well, catching up to some Wii titles, sick at home because an incredibly resilient flu, and playing League of Legends quite a bit. The game is excellent, really. Check it out.
So I heard activision was remaking Goldeneye. Activision is a company that has been famous lately in the industry for being the "new EA". Churning out sequel after sequels, milking out franchises dry until they are a carcass of their former self. This made me think this game was going to be a quick cash-in, and yet another desecration of something that has a lot of nostalgic value for some people. But, turns out it wasn't that way at all.
A little backstory: I was a n64 kid. I didn't have a playstation, so most of the games I played on the n64-saturn-playstation generation were n64 games. Some of them, I played for hours on end. Beating them from start to finish countless times. Mario 64, Zelda Ocarina of time, Star Fox 64, and of course, Goldeneye.
I gotta say, I wasn't expecting a game that was EXACTLY like the old goldeneye. But if you're expecting something even closely resembling it, you will be disappointed. This game is just not goldeneye. The feel of the game, is certainly not goldeneye. The story is different, the layout of the maps is completely different, the characters are different, the weapons, etc. You can't shoot enemies in the hand and see them grab the wounded hand in pain, or the foot, or the groin. You can't see blood stains in the part of the enemy that you shoot. There are no trip mines, remote mines, laser watch, or ANY gadget from goldeneye. You can't dual wield.
This is not Goldeneye. Not the movie, not the old game.
This is Call of Duty with a James Bond license. The weapons feel like call of duty, the engine is call of duty's engine, the enemies act like call of duty enemies, The cinematics are clearly made by the call of duty team. Seriously, if you've ever played any call of duty game, you will see through the James bond cover right away.
However, this is a really good shooter.
And it's on the Wii, which REALLY lacks good shooters. The feel of a james bond movie (not goldeneye tho!) is there. The missions are fun, the weapons too, it's all very fun. The melee takedown system is really, really fun, and I was trying to sneak through the enemy lines using takedowns as much as possible because it was so darn fun.
This is a great game for the Wii. DO NOT EXPECT IT TO BE GOLDENEYE. It's just not. It was all a marketing ploy, which is to be expected from Activision. However, I didn't expect them to deliver a fun game, but they did, and that makes up for trying to fool us using nostalgia as an excuse.
A 4/5 game for me. Give it a chance.
Initially I wanted to do a lot of updates on the beta, but things change so radically every week that a lot of the things I write here are obsolete in the next patch, or simply M.I.A. (For example, the power auras implementation is gone in the last patch. Bummer) But aside from the constant changes, I haven't played the beta a lot lately, this is mainly because a few reasons:
Time to take a break for a while from the spoilerrific posts of the new starting areas. I'd like to talk about one of the features I like the most that are coming in cata.
The vast majority of those who take raiding seriously (well, as seriously as you can take a game) know of a little addon called Power Auras. This is without a doubt the most useful addon for raiding. It's the addon that will help you the most at being great at what you do, no matter the role.
What exactly is Power Auras, you ask? Well, to explain why Power Auras is so good and what it's used for, I first need to make a point: WoW's UI is really, really bad. It's functional, but when you want to track ANYTHING useful with it, it shows that it comes from a time where everquest was king and raiding wasn't as difficult as it is now.
WoW's UI comes from simpler times, where keeping track of everyone's HP in a raid didn't matter much because you didn't have to make split-second decisions. The life of the tanks didn't depend of wether you could use a macro to bring him up from 10% to full health in 2 seconds or the Raid wipes. It comes from a time where it didn't matter if you knew that a proc was up so you could capitalize on it and maximize your dps. Bosses weren't balanced around 40 people maximizing their performance. They were balanced on 15 people maximizing their performance, 15 more doing decent to mediocre performances, and 10 more afking for half or the whole fight.
What power auras does is to give you a visual cue of your choice, exactly where you want in the screen, and triggered by anything in the game. Still don't get it? well, let me give you an example: As a Holy Priest, you must keep track of a buff called Serendipity. Now, Keeping track of this buff in the default UI is a pain in the ass, because this buff stacks 3 times and in the default UI that's almost impossible to see, and also the default UI throws this buff along all the other 30 buffs you'll have in a raid, in a frikken corner of the screen.
With power auras, you could configure this buff to show up as a semi-transparent graphic of your choice that appears AROUND your toon, so you always know when it procs. You could also add a counter on its side so you know how many stacks you have, or you could make it less transparent as it gains more stacks. You could also add a timer nearby so you know when it will expire.
Useful eh? Not only this, you could track when a trinket is ready for use, when your target has certain buff or debuff, when you have low mana, low health, combo points, runes... WHATEVER! you can track anything and everything and display it on the screen however you want. That's why this Addon is so Valuable for anyone that wants to be as best as he/she can in a raid.
This addon is, in my opinion, even more valuable than Deadly Boss Mods, because after you know the fights, it's pretty much redundant in most cases. This addon however, will always be helpful, and is helpful for everybody.
Now, the real reason I am talking about Power Auras, is this:





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